Rainbow Six Siege, Star Wars Battlefront, Evolve, and Titanfall: What do these games have in common? They’re all online shooters without single-player campaigns. Instead of dividing up the development resources like most games have done for the past 10 years, these titles focus all of their attention on the multiplayer side of things — which should be a good thing for fans of online shooters, right?
Maybe not. With all of those games, we’ve seen one common complaint: That there’s not enough in them to justify a $60 price tag.
Since Rainbow Six Siege is the most recent game to ditch the campaign, let’s take a look at what it offers to see if it comes with $60 worth of content.
First and foremost, Rainbow Six Siege is a tactical shooter. It’s a lot like Counter-Strike, which means it’s more realistic than most other shooters. There’s no respawning, so when you die, you’re dead until the next round. That raises the stakes considerably. It also means it’s not a good idea to sprint into enemy territory, firing wildly from the hip when you see a bad guy. Play this game like you might a Call of Duty, and you’ll spend more time dead than alive.
The game is made up mostly of five-on-five matches in which your team needs to complete a goal and/or annihilate the other team to win. It has various modes like Hostage, Bomb, and Secure Area that have you playing as either a terrorist or a counter-terrorist trying to pull off or stop a mission. There’s also a mode called Terrorist hunt, which is basically like Horde Mode from Gears of War. In it, waves of computer-controlled terrorists come at your team, while everyone tries desperately to hold out as long as possible.
As of 2015, the game comes with 11 maps. Developer Ubisoft promises that four more maps will launch for free throughout the 2016 year. The characters are called “Operators” in Siege, and there are 20 of them — 10 offensive characters and 10 defensive characters. Each operative has unique skills, like being able to blast through drywall, cut through doors, or detect enemy heartbeats through walls. Ideally, every player on each side uses their skills in conjunction with the rest of the team to eliminate the enemy. In actual matches, your mileage may vary. Eight more characters are scheduled to release next year.
You can also buy a $30 season pass, which grants you early access to the new operators, weapon skins, credits to buy in-game content, and an experience point boost to speed up your progression.
Even though this is an online shooter, the game does offer 10 single-player “situations,” plus a bonus situation when you complete them all. These are basically training missions that are designed to get you up to speed on various aspects of the gameplay. The hidden situation is the best one, offering an idea of what a single-player campaign might have been like if they had bothered to include one. Unfortunately, it’s more of a tease than a selling point.
Is all that worth $60? It depends. It’s less than you’d get in many other big games, but if you fall in love with the gameplay, that doesn’t really matter, does it?
No game’s value is equal to the amount of content in it. After all, Tetris is just a bunch of falling blocks, but people have been playing it for over 30 years. And $60 to one person may be much harder to come by than $60 to another person. In any case, I hope this breakdown helps you decide if the game is worth the price for you.