‘Jedi: Fallen Order’: A Closer Look at The New Planet, Zeffo

Jedi: Fallen Order is all about Cal Kestis’ mission five years after Revenge of the Sith. He was a Padawan during Episode III and able to escape Order 66, which rendered all Jedi virtually extinct. His mission starts during the game and takes him to a brand new world in the Star Wars universe, Zeffo.

Zeffo is new with the game, and a lot of thought went into making it part of the franchise fans know so well. A couple of creators for the game told Showbiz Cheat Sheet a little more about this new planet and its people.

Cal Kestis and BD-1 looking up at a Zeffo temple.
Cal and BD-1 with a Zeffo temple in ‘Jedi: Fallen Order’ | Star Wars/EA/Respawn

Zeffo was a planet of Force-wielding people who weren’t Jedi

When you start to play, two of the first planets you can go to after Bracca (where you begin) are Zeffo and Dathomir. Dathomir is well-known as the home planet to Darth Maul (later just Maul) and is objectively harder. Megan Fausti, a writer on Jedi: Fallen Order, told Showbiz Cheat Sheet what inspired the other world, Zeffo. 

“The inspiration for Zeffo was, what if there was this planet that had all kinds of ancient secrets about the Force that was a very different kind of way of visualizing and understanding the Force than the Jedi had,” she said. “And what would that be like? And how would that affect Cal in his journey?”

BD-1 looking at the galaxy map, which has Zeffo
BD-1 looking at a galaxy map, which includes Zeffo | Star Wars/EA/Respawn

In Star Wars, the Force is usually mentioned only in the context of Jedi or Sith. So to have Cal explore this group of people — also called Zeffo — that can aid in his mission is rather clever. 

It’s a wind planet, which becomes very apparent as you play

The attribute that runs throughout the planet is wind. There are wind tunnels and chutes, and the tall grass on the planet expertly displays said wind. Kasumi Shishido, a producer for the game, told us how this weather impacted the planet’s design. She said that they researched regions in real life that have a large amount of wind and what that does to a place over time. 

“If you’re playing through the game, you’ll see really sharp edges and sharp cliffs. We sort of started off building that landscape,” Shishido said. “And from there we sort of built the whole ecosystem of what kind of animals and what kind of creatures can exist in these environments. There’s a lot of real-life inspiration that went into the planet.”

Gameplay and combat also were taken into account when creating new creatures

Cal Kestis and BD-1 in ‘Jedi: Fallen Order’ | Star Wars, EA, Respawn

There are a lot of gnarly creatures that try to disrupt your journey as well, and Shishido said that’s part of the narrative of Jedi: Fallen Order as well as how you’re going to play the game. “There’s also a very strong tie with combat, then when the player gets to this planet, what type of combat do we want the player to experience? What kind of encounters do we want them to have?” she said. “So it’s a collaboration of combat designers and narrative writers and also the artists that we would brainstorm for days trying to come up with, ‘What is this creature? Is it a rat? Is it a goat? Is it a sheep?’” 

Yes, even those annoying goat, things on Zeffo were purposely created to deter you however they can. “That goat you see in Zeffo actually went through a lot of different design processes and finally came to what it is right now.”

Jedi: Fallen Order is a sight to see and even more fun to play, and the amount of thought it took to create a new world and incorporate old ones was undoubtedly a massive undertaking.