Microsoft’s Console-Making ‘Titanfall’ May Soon Be Coming to Mac


Earlier this week, Microsoft (NASDAQ:MSFT) released Titanfall, the new video game that the company is hoping will help sell its Xbox One consoles. Now the developer behind the game, Respawn Entertainment, has said the company is in talks to create a version of Titanfall that will be compatible with Apple (NASDAQ:AAPL) products as well.

Respawn founder Vince Zampella said on Twitter that Respawn is in talks with Aspyr, a company that specializes in making Mac-compatible versions of Windows games, to make Titanfall easily available to Apple users.

A report from Apple Insider says that this means Microsoft’s exclusivity agreement with Respawn only covers consoles. The game was released on Tuesday for Xbox One and Windows, and an Xbox 360 version will become available later this month. Xbox is the only console on which the game will be available and Microsoft is hoping that Titanfall will be a console-making title like Halo was for the original Xbox.

Apple Insider said that Zampella used to work for the developer Infinity Ward, which was behind the popular Call of Duty titles. Infinity Ward ended up having a falling out with publisher Activision Blizzard (NASDAQ:ATVI), so Zampella and his partner Jason West formed Respawn and partnered with rival publisher Electronic Arts (NASDAQ:EA). Electronic Arts runs a game store on Mac called Origin. Most major publishers have begun taking Apple’s products more seriously as they gain market share from Microsoft and other PC-makers.

Microsoft needs Titanfall to be a success, as the Xbox One is $100 more expensive than the competing PlayStation 4 from Sony (NYSE:SNE), and has fallen behind in sales. Both consoles were released a week apart back in November. The most recent figures show that Sony has sold more than six million PlayStation 4 gaming systems less than four months after the product’s American launch and barely a week after its Japanese launch.

Titanfall has already garnered much acclaim from the gaming press. “Titanfall represents a potent fusion of established and modern design ideas, creating a tense and rewarding balance of power and moment-to-moment unpredictability,” said a review from IGN. The publication’s only complaint was that there isn’t a single-player option, as you always have to play with others via the Internet.

Gamesradar said in a four-star review, “You kill fast, die fast, and move faster than you do in most other shooters, making for short, brutal matches that you’ll want to keep playing again and again,” but complained about a lack of originality. “You’ll eventually hit a point — like you do in nearly every game — where you feel as though you’ve done everything there is to do, and because you’re still just playing Team Deathmatch or Capture the Flag, that time comes quicker than you might think.”

The game’s release on Tuesday was marred by a hiccup with Xbox Live that caused the service to crash. Since Titanfall can only be played in a connected, multiplayer mode, many who rushed out to buy the game as soon as it was released came home and found themselves unable to play it. Microsoft said that the problem was not caused by too many gamers trying to play Titanfall at once.

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